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World Note

Generate a world

Instead of painting from scratch, use the terrain generator to build the terrain automatically. The tabs at the top of the panel choose how land is made. Procedural builds a world from the sliders alone; From Image/Sketch generates terrain over a continent outline you draw or import.

Below is the terrain generator with Terrain Details and Stamp Placement both expanded.

The terrain generator, with terrain presets, generation options, Terrain Details with the seed and sliders, and the Stamp Placement section all expanded.
ControlWhat it doesRaiseLower
Sea levelWater-to-land ratioMore ocean, less landMore land; continents and islands emerge
ContinentsHow much land clustersClusters into big continentsBreaks into small islands
RoughnessSurface ruggedness and detailRugged, broken-up terrainSmooth, gentle terrain
ClimateForest-to-desert ratioMore forestMore desert
DetailCoastline and islet detailComplex coastlines, more isletsSimpler coastlines, fewer islets
Arctic snowNorthern snow extentReaches toward the equatorShrinks toward the pole
Antarctic snowSouthern snow extentReaches toward the equatorShrinks toward the pole
ElementWhat it does
OverlaysToggle the river, snow, desert, and forest overlays.
RandomizeSets every slider to a random value.
Advanced climatesAdds six extra climates generated by latitude and moisture.
Stamp placementScatters mountain, hill, tree, and dune stamps as it generates.

Basic generation uses five surfaces: water, grassland, forest, desert, and snow. Enabling Advanced climates adds six climates: polar desert, tundra, taiga, savanna, rainforest, and wetland. Each climate can be toggled individually, and they are generated according to latitude and moisture. A disabled climate is replaced by the basic surface that would originally have been there without advanced climates.

Advanced climates is a per-project setting. To paint the climates with the brush, enable the Advanced climates section in the left panel.

Turn on stamp placement and stamps are scattered to match the terrain as it generates. Four bands are adjusted separately: mountains, hills, trees (forest), and dunes (desert).

ControlWhat it does
CategoriesThe dropdown next to each band name chooses which stamp categories to scatter. Several can be selected.
DensitySets how densely stamps are scattered.
Height thresholdThe height where stamps start to appear. Mountains, for example, are placed only above this value.

Placing and editing stamps by hand is covered in Stamps.

Every generation uses a seed. Lock a seed to keep the overall shape while you tweak the other sliders, or roll a new one for a completely new world.

The panel also shows this map’s seed, the seed the current map was generated with. Click it to apply that seed again and lock it.

Save a set of settings you use often as a terrain preset to reuse it. World and Islands ship as built-in presets.

Pick From Image/Sketch in the top tabs to define the continent outline yourself. The terrain presets and the sea-level sliders are replaced by a draft box and a Draw / Edit button.

Pressing Draw / Edit opens the Draw Continents editor.

The Draw Continents editor with a hand-painted continent draft, brush controls, and the Import image button.

ElementWhat it does
Land brushDrag to paint continents.
Water brushErases painted land.
Mountain brushPaints where a mountain range runs. What you paint becomes land, shown in a darker tone.
Brush sizeThe thickness of the brush.
Import imageLoads an image and recognizes the continent outline automatically. Tune the result with the Recognition and Detail sliders, then apply it. You can still refine it with the brushes afterward.
DoneSaves the draft and closes the editor.

Once a draft is ready, two sliders in the generator shape its coastline. Below is the From Image/Sketch tab with a draft in place.

The terrain generator on the From Image/Sketch tab, with the draft box, the Draw / Edit button, and the Coast Roughness and Coast Expand sliders.
ControlWhat it doesRaiseLower
Coast RoughnessHow rough the drawn outline’s coastline becomesMore jagged coastlineFollows the outline exactly
Coast ExpandWidens or shrinks the coastlineLand expands outwardLand shrinks inward

Press Generate and mountains, climate, and stamps are built over the outline you drew. Rolling a new seed keeps the outline and changes only the interior mountains and climate.

Where you paint with the mountain brush, the generated land rises above its surroundings and mountain stamps are placed on it. Painting over it again with the land brush clears the mountain mark and returns it to ordinary land.

The height rises out of the surrounding terrain, so it reads as a range rather than a flat plateau. A thin stroke still spreads naturally into foothills, so one stroke along the ridge is enough. How rugged the range is comes from what you painted, independently of the generator’s sliders.